If your advertisement has been approved, post it and modmail with a link to the post so it can be flaired accordingly by one of the mods.
#All kairosoft games android#
If you want to advertise your community, please modmail the /r/Kairosoft team. Game Dev Story is a simulation video game developed by Kairosoft and published by SNK for Microsoft Windows, iOS, Android, and Nintendo Switch.It was released for Windows in April 1997, on iOS and Android on October 9, 2010, for Windows Phone on July 6, 2015, citation needed for Nintendo Switch on October 11, 2018, and on PlayStation 4 on February 11, 2021. Other posts can use the following flairs: Posts about new releases have to be flaired using one of the flairs supplied. If you have a language file ready to be shared, make a post AND modmail /r/Kairosoft so it can be added to the listįriendIDs must be submitted in here at the right thread You may not request a hacked or Modded game nor discuss them in any way. We are all avid Kairosoft fans here, we already know. Unless an official statement is made by Kairosoft about timelines, please do not make any posts purely about the length of time since their last English game. "Whineposting" is allowed in some cases, if you want to "whinepost" your post has to be constructive, debate-able and have a positive influence on the sub. Retrieved January 31, 2012.Usage of the spoiler tag: This is a spoiler. "What's Right (and Wrong) With Game Dev Story's Addictive Simulation". " 'Game Dev Story' Review – Create Your Own Game Company". ^ a b MacDonald, Keza (November 2, 2010).^ a b "Game Dev Story for iPhone/iPad Reviews"." 'Game Dev Story 2' Coming To iOS, But Not 'Soon' ". ^ Nicholson, Brad (November 30, 2010).^ a b c d e Ahearn, Nate (October 18, 2010).Game Dev Tycoon, a similar game made by Greenheart Games.Thunderbolt felt that the game would only appeal to those who understood the video game industry. Giant Bomb's Ryan Davis felt that although the game's menu system was clunky, Game Dev Story contained a large amount of charm and addictiveness that made it worth playing. Pocket Gamer felt that Game Dev Story slowed down towards the end of the game because it became too easy to churn out successful games at a quick pace. Ĭriticism of the game mostly focused on the end-period of the game. Ron Gilbert, the original creator of the Monkey Island video game series, told Wired that he was a self-proclaimed addict to the game. Eurogamer 's Keza MacDonald described Game Dev Story as "the best thing I've ever played on the iPhone" and praised the game for its unpredictable and addictive simulation gameplay. Club praised the game's freedom for the player's choice in how they choose to develop their company. Game Dev Story received positive reviews, praising the addictiveness of its mechanics and its somewhat realistic treatment of video game development. It was also later released on Nintendo Switch and PlayStation 4 on Octoand Februrespectively. Ī Windows Phone port was released in July 2015. It was ported in 2010 to both iOS and Android. The original Game Dev Story was released in Japan for Microsoft Windows in April 1997. To reach the Hall of Fame, the player needs to get the critics to give a score of at least 32. When the player reaches the Hall of Fame level, they can make sequels to their game. The scores generally affect the sales that go along with the game, and as they are in real life, sales are ranked with a number according to how they sold that week. Games are assigned review scores upon completion of a game ranging from 1–10 with a comment from the associated reviewer with his score. As the player progresses and earns more money, their building is improved upon and they are allowed to hire more staff, and thus create better games. The user controls a number of factors which can help or hinder the quality of the games released, including hiring staff, controlling the direction and speed of development, and using items which give boosts for workers or change their jobs. The player takes control of a start-up video game developer, with the goal of making hit titles and consoles in order to make money. The menu on the left-hand side of the screen allows the player to control the direction of their game studio, while the bottom menu row shows the sales of their currently released game.